Creature Combination: Endless Runner
This is a prototype for an endless runner game, featuring parts that that player can swap into.
Controls.
Left, Right/A, D: Rotate player.
Space: Jump.
Credits.
All art made by Sam except for the clouds.
Clouds: https://www.deviantart.com/ergosplash/art/Cloud-with-outline-1007280937.
Level up: https://freesound.org/people/Kenneth_Cooney/sounds/609335/.
Status | In development |
Platforms | HTML5 |
Author | Sam Cox |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Endless Runner, Pixel Art |
Average session | A few seconds |
Inputs | Keyboard |
Download
Download
Creature Combination 2 Endless Runner WebGL v1.zip 15 MB
Comments
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The spinning mechanic is really fun actually, there's a really good amount of risk/reward there. Almost every time I died, it was because I tried to spin just one more time! On that mechanic, though, I'd like to see a bit of inertia on the spin, so you don't stop immediately. I think that would make it feel better, and it would be riskier to keep spinning and build up your spin momentum. I don't understand why I could spin on the ground, and it felt weird to land at an angle and continue "running" at an angle, that's a bug with your main mechanic that I would consider fixing quickly.
On that - spinning is clearly the main mechanic, so why is the combination stuff there? It doesn't feel like it serves the gameplay, it kinda feels shoehorned in - as if you had to do that, and I can't quite work out why. If I were you, I would strongly consider removing that mechanic entirely. At least make a prototype without it, and see if it significantly changes the feel of the game!
I won't comment much on visual style, because it is clearly a mechanics-focused prototype, but I will say that you need to consider your use of colour. Your game is oversaturated, if I were you I'd stick to existing palettes - check https://lospec.com/palette-list ๐
You might be interested in the live feedback events we run on our discord server - every Thursday at 19:00 UTC/12:00 PT - that's today, in a few hours!
There were a few bugs. I'll quickly list them here in case there were any you aren't aware of: