Controls.

WASD: Move. 

Left Click: Normal Fire. 

Right Click: Fire Punch (when power bar filled up).

Credits. 

Sam - Programming, design.

lzj124 - Programming.

couki - Art.

Mas - Design.

External Assets.

LeanPool by Carlo Wilkes.

Audio (Impact Sounds, Sci-Fi Sound) by Kenney.nl.

Download

Download
Witch Punch 1.0 macOS.zip 39 MB
Download
Witch Punch 1.0 Windows.zip 30 MB

Comments

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(+1)

i like d the part wherte the witch punched

(3 edits) (-1)

A fairly straightforward top down shooter. It was easy to see where the enemies were, even though they were incredibly small, which is good. The lighting effect looks good, and the bullets are nice and large. Awesome to see sfx in a 2 day jam! They help a lot ๐Ÿ™‚

It always baffles me when developers use click-to-shoot in games like this, it causes actual physical pain when you get to later stages. I can't play this game for more than a minute or two, because my hand cramps. Hold to shoot (or at least an option for hold to shoot) is basically a requirement in games like this. If you're making games like this, nuclear throne and enter the gungeon should be required playing ๐Ÿ˜‚ if they use semi-automatic weapons, that's usually a very intentional choice, it's limited to a few specific weapons, and you basically never continually fire them. In this game, there is no reason to stop shooting, so you click the mouse button as fast as possible. You want something like recoil or reticle bloom or something like that, or if you want the player to be continuously firing, HOLD TO SHOOT. Hold to shoot is better, it's more comfortable, it's less physically painful. Click to shoot semi auto weapons suck when they are the only option and there is no reason for them to not be full auto. It SUCKS. This might sound like harsh feedback and like I'm harping on one point, but games should not literally hurt to play.

There's no real feedback when anything gets hit, which makes it difficult to work out what's going on. It also makes shooting feel a bit "meh" - nothing happens. When you shoot, you want explosions and flashing sprites and things like that! You need more juice in this game.

There's a bug where if something collides with you, you spin - moving the mouse points you in the correct direction again, but if you stop moving the mouse for any period of time you continue spinning. Since this is a unity game, I'm pretty sure you just needed to check constraints -> freeze rotation z. That'll stop any physics from changing the rotation ๐Ÿ™‚

I didn't understand what the point of the charged attack was. It didn't really seem to do anything.

You're probably aware of this, but there is no reason to move ๐Ÿ˜‚ the player doesn't take damage, so you can literally just sit there and shoot - though there's a slight bug in that enemies don't get hit if they're too close to you?

If you play for too long, the game crashes. I got to 1,180 score by just sitting in the corner and shooting the timers, then the game froze. It happens pretty consistently.